Hey there everyone, hope your having a great day. When doing research on how video game characters are made for their games I couldn’t find a video that went over the full process, so I decided t make my own. In this video I quickly explain how the 3d models are made by going over concept art, the base mesh, high resolution sculpting, texturing, UV maps / normal maps and rigging. The most popular programs for these consist of zbrush, maya, 3d max, photoshop, topogun, mudbox, 3d coat, substance painter, cinema 4d and many many more. Hope you learned something, have a great week 🙂
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intro song: Lyre le temps – LOOKING LIKE THIS
hunter is a fucking beaut still..